Guides hub

Practical guides for dragon-focused nights

Notes you can skim before the lair—or hand to a co-GM.

Spoiler labels for famous modules. Room for folklore and CR math. Escalate to mods.

Session zero for dragon arcs

Agree how deadly the wyrm is, whether bargains are on the table, and spoiler rules for famous lairs. Write them down.

Clocks, rumors, and pacing

Escalate dread with sightings and tribute before initiative. Cap optional complexity that turns the fight into a committee.

Lair and minion sheets that stay small

One vertical note, one minion job, one hoard story beat—dated for guest GMs.

Teaching the table without a lecture

Teach flight and breath on the first turn they matter. Hand the glossary; skip the monologue.

Three rumors, one lair complication, one exit ramp if the slog starts—then let bargains collide.

Folklore pages, edition dragon essays, and named designer posts beat anonymous “cool dragons” listicles.

Track rumor heat, tribute, and regional effects like hit points—they are the pressure before the fight.

Readable lair sketches and clear remote audio beat gorgeous maps nobody can parse mid-dive.

Date lair maps and rumor states. A guest GM should inherit the gradient, not a vibe.

Also useful: Resources, Community, and FAQ.

Related desks in this neighborhood

Fantasy edition crates and miniature/wargame neighbors help when your dragon leaves the dungeon.